//===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Collect native machine code for a function.  This class contains a list of
// MachineBasicBlock instances that make up the current compiled function.
//
// This class also contains pointers to various classes which hold
// target-specific information about the generated code.
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
#define LLVM_CODEGEN_MACHINEFUNCTION_H

#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/ilist.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineMemOperand.h"
#include "llvm/IR/DebugLoc.h"
#include "llvm/IR/Metadata.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Support/ArrayRecycler.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/Recycler.h"

namespace llvm {

class Value;
class Function;
class GCModuleInfo;
class MachineRegisterInfo;
class MachineFrameInfo;
class MachineConstantPool;
class MachineJumpTableInfo;
class MachineModuleInfo;
class MCContext;
class Pass;
class PseudoSourceValueManager;
class TargetMachine;
class TargetSubtargetInfo;
class TargetRegisterClass;
struct MachinePointerInfo;
struct WinEHFuncInfo;

template <>
struct ilist_traits<MachineBasicBlock>
    : public ilist_default_traits<MachineBasicBlock> {
  void addNodeToList(MachineBasicBlock* MBB);
  void removeNodeFromList(MachineBasicBlock* MBB);
  void deleteNode(MachineBasicBlock *MBB);
private:
  void createNode(const MachineBasicBlock &);
};

/// MachineFunctionInfo - This class can be derived from and used by targets to
/// hold private target-specific information for each MachineFunction.  Objects
/// of type are accessed/created with MF::getInfo and destroyed when the
/// MachineFunction is destroyed.
struct MachineFunctionInfo {
  virtual ~MachineFunctionInfo();

  /// \brief Factory function: default behavior is to call new using the
  /// supplied allocator.
  ///
  /// This function can be overridden in a derive class.
  template<typename Ty>
  static Ty *create(BumpPtrAllocator &Allocator, MachineFunction &MF) {
    return new (Allocator.Allocate<Ty>()) Ty(MF);
  }
};

/// Properties which a MachineFunction may have at a given point in time.
/// Each of these has checking code in the MachineVerifier, and passes can
/// require that a property be set.
class MachineFunctionProperties {
  // Possible TODO: Allow targets to extend this (perhaps by allowing the
  // constructor to specify the size of the bit vector)
  // Possible TODO: Allow requiring the negative (e.g. VRegsAllocated could be
  // stated as the negative of "has vregs"

public:
  // The properties are stated in "positive" form; i.e. a pass could require
  // that the property hold, but not that it does not hold.

  // Property descriptions:
  // IsSSA: True when the machine function is in SSA form and virtual registers
  //  have a single def.
  // NoPHIs: The machine function does not contain any PHI instruction.
  // TracksLiveness: True when tracking register liveness accurately.
  //  While this property is set, register liveness information in basic block
  //  live-in lists and machine instruction operands (e.g. kill flags, implicit
  //  defs) is accurate. This means it can be used to change the code in ways
  //  that affect the values in registers, for example by the register
  //  scavenger.
  //  When this property is clear, liveness is no longer reliable.
  // NoVRegs: The machine function does not use any virtual registers.
  // Legalized: In GlobalISel: the MachineLegalizer ran and all pre-isel generic
  //  instructions have been legalized; i.e., all instructions are now one of:
  //   - generic and always legal (e.g., COPY)
  //   - target-specific
  //   - legal pre-isel generic instructions.
  // RegBankSelected: In GlobalISel: the RegBankSelect pass ran and all generic
  //  virtual registers have been assigned to a register bank.
  // Selected: In GlobalISel: the InstructionSelect pass ran and all pre-isel
  //  generic instructions have been eliminated; i.e., all instructions are now
  //  target-specific or non-pre-isel generic instructions (e.g., COPY).
  //  Since only pre-isel generic instructions can have generic virtual register
  //  operands, this also means that all generic virtual registers have been
  //  constrained to virtual registers (assigned to register classes) and that
  //  all sizes attached to them have been eliminated.
  enum class Property : unsigned {
    IsSSA,
    NoPHIs,
    TracksLiveness,
    NoVRegs,
    FailedISel,
    Legalized,
    RegBankSelected,
    Selected,
    LastProperty = Selected,
  };

  bool hasProperty(Property P) const {
    return Properties[static_cast<unsigned>(P)];
  }
  MachineFunctionProperties &set(Property P) {
    Properties.set(static_cast<unsigned>(P));
    return *this;
  }
  MachineFunctionProperties &reset(Property P) {
    Properties.reset(static_cast<unsigned>(P));
    return *this;
  }
  /// Reset all the properties.
  MachineFunctionProperties &reset() {
    Properties.reset();
    return *this;
  }
  MachineFunctionProperties &set(const MachineFunctionProperties &MFP) {
    Properties |= MFP.Properties;
    return *this;
  }
  MachineFunctionProperties &reset(const MachineFunctionProperties &MFP) {
    Properties.reset(MFP.Properties);
    return *this;
  }
  // Returns true if all properties set in V (i.e. required by a pass) are set
  // in this.
  bool verifyRequiredProperties(const MachineFunctionProperties &V) const {
    return !V.Properties.test(Properties);
  }

  /// Print the MachineFunctionProperties in human-readable form.
  void print(raw_ostream &OS) const;

private:
  BitVector Properties =
      BitVector(static_cast<unsigned>(Property::LastProperty)+1);
};

class MachineFunction {
  const Function *Fn;
  const TargetMachine &Target;
  const TargetSubtargetInfo *STI;
  MCContext &Ctx;
  MachineModuleInfo &MMI;

  // RegInfo - Information about each register in use in the function.
  MachineRegisterInfo *RegInfo;

  // Used to keep track of target-specific per-machine function information for
  // the target implementation.
  MachineFunctionInfo *MFInfo;

  // Keep track of objects allocated on the stack.
  MachineFrameInfo *FrameInfo;

  // Keep track of constants which are spilled to memory
  MachineConstantPool *ConstantPool;

  // Keep track of jump tables for switch instructions
  MachineJumpTableInfo *JumpTableInfo;

  // Keeps track of Windows exception handling related data. This will be null
  // for functions that aren't using a funclet-based EH personality.
  WinEHFuncInfo *WinEHInfo = nullptr;

  // Function-level unique numbering for MachineBasicBlocks.  When a
  // MachineBasicBlock is inserted into a MachineFunction is it automatically
  // numbered and this vector keeps track of the mapping from ID's to MBB's.
  std::vector<MachineBasicBlock*> MBBNumbering;

  // Pool-allocate MachineFunction-lifetime and IR objects.
  BumpPtrAllocator Allocator;

  // Allocation management for instructions in function.
  Recycler<MachineInstr> InstructionRecycler;

  // Allocation management for operand arrays on instructions.
  ArrayRecycler<MachineOperand> OperandRecycler;

  // Allocation management for basic blocks in function.
  Recycler<MachineBasicBlock> BasicBlockRecycler;

  // List of machine basic blocks in function
  typedef ilist<MachineBasicBlock> BasicBlockListType;
  BasicBlockListType BasicBlocks;

  /// FunctionNumber - This provides a unique ID for each function emitted in
  /// this translation unit.
  ///
  unsigned FunctionNumber;

  /// Alignment - The alignment of the function.
  unsigned Alignment;

  /// ExposesReturnsTwice - True if the function calls setjmp or related
  /// functions with attribute "returns twice", but doesn't have
  /// the attribute itself.
  /// This is used to limit optimizations which cannot reason
  /// about the control flow of such functions.
  bool ExposesReturnsTwice = false;

  /// True if the function includes any inline assembly.
  bool HasInlineAsm = false;

  /// Current high-level properties of the IR of the function (e.g. is in SSA
  /// form or whether registers have been allocated)
  MachineFunctionProperties Properties;

  // Allocation management for pseudo source values.
  std::unique_ptr<PseudoSourceValueManager> PSVManager;

  MachineFunction(const MachineFunction &) = delete;
  void operator=(const MachineFunction&) = delete;

  /// Clear all the members of this MachineFunction, but the ones used
  /// to initialize again the MachineFunction.
  /// More specifically, this deallocates all the dynamically allocated
  /// objects and get rid of all the XXXInfo data structure, but keep
  /// unchanged the references to Fn, Target, MMI, and FunctionNumber.
  void clear();
  /// Allocate and initialize the different members.
  /// In particular, the XXXInfo data structure.
  /// \pre Fn, Target, MMI, and FunctionNumber are properly set.
  void init();
public:
  MachineFunction(const Function *Fn, const TargetMachine &TM,
                  unsigned FunctionNum, MachineModuleInfo &MMI);
  ~MachineFunction();

  /// Reset the instance as if it was just created.
  void reset() {
    clear();
    init();
  }

  MachineModuleInfo &getMMI() const { return MMI; }
  MCContext &getContext() const { return Ctx; }

  PseudoSourceValueManager &getPSVManager() const { return *PSVManager; }

  /// Return the DataLayout attached to the Module associated to this MF.
  const DataLayout &getDataLayout() const;

  /// getFunction - Return the LLVM function that this machine code represents
  ///
  const Function *getFunction() const { return Fn; }

  /// getName - Return the name of the corresponding LLVM function.
  ///
  StringRef getName() const;

  /// getFunctionNumber - Return a unique ID for the current function.
  ///
  unsigned getFunctionNumber() const { return FunctionNumber; }

  /// getTarget - Return the target machine this machine code is compiled with
  ///
  const TargetMachine &getTarget() const { return Target; }

  /// getSubtarget - Return the subtarget for which this machine code is being
  /// compiled.
  const TargetSubtargetInfo &getSubtarget() const { return *STI; }
  void setSubtarget(const TargetSubtargetInfo *ST) { STI = ST; }

  /// getSubtarget - This method returns a pointer to the specified type of
  /// TargetSubtargetInfo.  In debug builds, it verifies that the object being
  /// returned is of the correct type.
  template<typename STC> const STC &getSubtarget() const {
    return *static_cast<const STC *>(STI);
  }

  /// getRegInfo - Return information about the registers currently in use.
  ///
  MachineRegisterInfo &getRegInfo() { return *RegInfo; }
  const MachineRegisterInfo &getRegInfo() const { return *RegInfo; }

  /// getFrameInfo - Return the frame info object for the current function.
  /// This object contains information about objects allocated on the stack
  /// frame of the current function in an abstract way.
  ///
  MachineFrameInfo &getFrameInfo() { return *FrameInfo; }
  const MachineFrameInfo &getFrameInfo() const { return *FrameInfo; }

  /// getJumpTableInfo - Return the jump table info object for the current
  /// function.  This object contains information about jump tables in the
  /// current function.  If the current function has no jump tables, this will
  /// return null.
  const MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; }
  MachineJumpTableInfo *getJumpTableInfo() { return JumpTableInfo; }

  /// getOrCreateJumpTableInfo - Get the JumpTableInfo for this function, if it
  /// does already exist, allocate one.
  MachineJumpTableInfo *getOrCreateJumpTableInfo(unsigned JTEntryKind);

  /// getConstantPool - Return the constant pool object for the current
  /// function.
  ///
  MachineConstantPool *getConstantPool() { return ConstantPool; }
  const MachineConstantPool *getConstantPool() const { return ConstantPool; }

  /// getWinEHFuncInfo - Return information about how the current function uses
  /// Windows exception handling. Returns null for functions that don't use
  /// funclets for exception handling.
  const WinEHFuncInfo *getWinEHFuncInfo() const { return WinEHInfo; }
  WinEHFuncInfo *getWinEHFuncInfo() { return WinEHInfo; }

  /// getAlignment - Return the alignment (log2, not bytes) of the function.
  ///
  unsigned getAlignment() const { return Alignment; }

  /// setAlignment - Set the alignment (log2, not bytes) of the function.
  ///
  void setAlignment(unsigned A) { Alignment = A; }

  /// ensureAlignment - Make sure the function is at least 1 << A bytes aligned.
  void ensureAlignment(unsigned A) {
    if (Alignment < A) Alignment = A;
  }

  /// exposesReturnsTwice - Returns true if the function calls setjmp or
  /// any other similar functions with attribute "returns twice" without
  /// having the attribute itself.
  bool exposesReturnsTwice() const {
    return ExposesReturnsTwice;
  }

  /// setCallsSetJmp - Set a flag that indicates if there's a call to
  /// a "returns twice" function.
  void setExposesReturnsTwice(bool B) {
    ExposesReturnsTwice = B;
  }

  /// Returns true if the function contains any inline assembly.
  bool hasInlineAsm() const {
    return HasInlineAsm;
  }

  /// Set a flag that indicates that the function contains inline assembly.
  void setHasInlineAsm(bool B) {
    HasInlineAsm = B;
  }

  /// Get the function properties
  const MachineFunctionProperties &getProperties() const { return Properties; }
  MachineFunctionProperties &getProperties() { return Properties; }

  /// getInfo - Keep track of various per-function pieces of information for
  /// backends that would like to do so.
  ///
  template<typename Ty>
  Ty *getInfo() {
    if (!MFInfo)
      MFInfo = Ty::template create<Ty>(Allocator, *this);
    return static_cast<Ty*>(MFInfo);
  }

  template<typename Ty>
  const Ty *getInfo() const {
     return const_cast<MachineFunction*>(this)->getInfo<Ty>();
  }

  /// getBlockNumbered - MachineBasicBlocks are automatically numbered when they
  /// are inserted into the machine function.  The block number for a machine
  /// basic block can be found by using the MBB::getBlockNumber method, this
  /// method provides the inverse mapping.
  ///
  MachineBasicBlock *getBlockNumbered(unsigned N) const {
    assert(N < MBBNumbering.size() && "Illegal block number");
    assert(MBBNumbering[N] && "Block was removed from the machine function!");
    return MBBNumbering[N];
  }

  /// Should we be emitting segmented stack stuff for the function
  bool shouldSplitStack() const;

  /// getNumBlockIDs - Return the number of MBB ID's allocated.
  ///
  unsigned getNumBlockIDs() const { return (unsigned)MBBNumbering.size(); }

  /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
  /// recomputes them.  This guarantees that the MBB numbers are sequential,
  /// dense, and match the ordering of the blocks within the function.  If a
  /// specific MachineBasicBlock is specified, only that block and those after
  /// it are renumbered.
  void RenumberBlocks(MachineBasicBlock *MBBFrom = nullptr);

  /// print - Print out the MachineFunction in a format suitable for debugging
  /// to the specified stream.
  ///
  void print(raw_ostream &OS, const SlotIndexes* = nullptr) const;

  /// viewCFG - This function is meant for use from the debugger.  You can just
  /// say 'call F->viewCFG()' and a ghostview window should pop up from the
  /// program, displaying the CFG of the current function with the code for each
  /// basic block inside.  This depends on there being a 'dot' and 'gv' program
  /// in your path.
  ///
  void viewCFG() const;

  /// viewCFGOnly - This function is meant for use from the debugger.  It works
  /// just like viewCFG, but it does not include the contents of basic blocks
  /// into the nodes, just the label.  If you are only interested in the CFG
  /// this can make the graph smaller.
  ///
  void viewCFGOnly() const;

  /// dump - Print the current MachineFunction to cerr, useful for debugger use.
  ///
  void dump() const;

  /// Run the current MachineFunction through the machine code verifier, useful
  /// for debugger use.
  /// \returns true if no problems were found.
  bool verify(Pass *p = nullptr, const char *Banner = nullptr,
              bool AbortOnError = true) const;

  // Provide accessors for the MachineBasicBlock list...
  typedef BasicBlockListType::iterator iterator;
  typedef BasicBlockListType::const_iterator const_iterator;
  typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
  typedef std::reverse_iterator<iterator>             reverse_iterator;

  /// Support for MachineBasicBlock::getNextNode().
  static BasicBlockListType MachineFunction::*
  getSublistAccess(MachineBasicBlock *) {
    return &MachineFunction::BasicBlocks;
  }

  /// addLiveIn - Add the specified physical register as a live-in value and
  /// create a corresponding virtual register for it.
  unsigned addLiveIn(unsigned PReg, const TargetRegisterClass *RC);

  //===--------------------------------------------------------------------===//
  // BasicBlock accessor functions.
  //
  iterator                 begin()       { return BasicBlocks.begin(); }
  const_iterator           begin() const { return BasicBlocks.begin(); }
  iterator                 end  ()       { return BasicBlocks.end();   }
  const_iterator           end  () const { return BasicBlocks.end();   }

  reverse_iterator        rbegin()       { return BasicBlocks.rbegin(); }
  const_reverse_iterator  rbegin() const { return BasicBlocks.rbegin(); }
  reverse_iterator        rend  ()       { return BasicBlocks.rend();   }
  const_reverse_iterator  rend  () const { return BasicBlocks.rend();   }

  unsigned                  size() const { return (unsigned)BasicBlocks.size();}
  bool                     empty() const { return BasicBlocks.empty(); }
  const MachineBasicBlock &front() const { return BasicBlocks.front(); }
        MachineBasicBlock &front()       { return BasicBlocks.front(); }
  const MachineBasicBlock & back() const { return BasicBlocks.back(); }
        MachineBasicBlock & back()       { return BasicBlocks.back(); }

  void push_back (MachineBasicBlock *MBB) { BasicBlocks.push_back (MBB); }
  void push_front(MachineBasicBlock *MBB) { BasicBlocks.push_front(MBB); }
  void insert(iterator MBBI, MachineBasicBlock *MBB) {
    BasicBlocks.insert(MBBI, MBB);
  }
  void splice(iterator InsertPt, iterator MBBI) {
    BasicBlocks.splice(InsertPt, BasicBlocks, MBBI);
  }
  void splice(iterator InsertPt, MachineBasicBlock *MBB) {
    BasicBlocks.splice(InsertPt, BasicBlocks, MBB);
  }
  void splice(iterator InsertPt, iterator MBBI, iterator MBBE) {
    BasicBlocks.splice(InsertPt, BasicBlocks, MBBI, MBBE);
  }

  void remove(iterator MBBI) { BasicBlocks.remove(MBBI); }
  void remove(MachineBasicBlock *MBBI) { BasicBlocks.remove(MBBI); }
  void erase(iterator MBBI) { BasicBlocks.erase(MBBI); }
  void erase(MachineBasicBlock *MBBI) { BasicBlocks.erase(MBBI); }

  template <typename Comp>
  void sort(Comp comp) {
    BasicBlocks.sort(comp);
  }

  //===--------------------------------------------------------------------===//
  // Internal functions used to automatically number MachineBasicBlocks
  //

  /// \brief Adds the MBB to the internal numbering. Returns the unique number
  /// assigned to the MBB.
  ///
  unsigned addToMBBNumbering(MachineBasicBlock *MBB) {
    MBBNumbering.push_back(MBB);
    return (unsigned)MBBNumbering.size()-1;
  }

  /// removeFromMBBNumbering - Remove the specific machine basic block from our
  /// tracker, this is only really to be used by the MachineBasicBlock
  /// implementation.
  void removeFromMBBNumbering(unsigned N) {
    assert(N < MBBNumbering.size() && "Illegal basic block #");
    MBBNumbering[N] = nullptr;
  }

  /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
  /// of `new MachineInstr'.
  ///
  MachineInstr *CreateMachineInstr(const MCInstrDesc &MCID, const DebugLoc &DL,
                                   bool NoImp = false);

  /// CloneMachineInstr - Create a new MachineInstr which is a copy of the
  /// 'Orig' instruction, identical in all ways except the instruction
  /// has no parent, prev, or next.
  ///
  /// See also TargetInstrInfo::duplicate() for target-specific fixes to cloned
  /// instructions.
  MachineInstr *CloneMachineInstr(const MachineInstr *Orig);

  /// DeleteMachineInstr - Delete the given MachineInstr.
  ///
  void DeleteMachineInstr(MachineInstr *MI);

  /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
  /// instead of `new MachineBasicBlock'.
  ///
  MachineBasicBlock *CreateMachineBasicBlock(const BasicBlock *bb = nullptr);

  /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
  ///
  void DeleteMachineBasicBlock(MachineBasicBlock *MBB);

  /// getMachineMemOperand - Allocate a new MachineMemOperand.
  /// MachineMemOperands are owned by the MachineFunction and need not be
  /// explicitly deallocated.
  MachineMemOperand *getMachineMemOperand(MachinePointerInfo PtrInfo,
                                          MachineMemOperand::Flags f,
                                          uint64_t s, unsigned base_alignment,
                                          const AAMDNodes &AAInfo = AAMDNodes(),
                                          const MDNode *Ranges = nullptr);

  /// getMachineMemOperand - Allocate a new MachineMemOperand by copying
  /// an existing one, adjusting by an offset and using the given size.
  /// MachineMemOperands are owned by the MachineFunction and need not be
  /// explicitly deallocated.
  MachineMemOperand *getMachineMemOperand(const MachineMemOperand *MMO,
                                          int64_t Offset, uint64_t Size);

  typedef ArrayRecycler<MachineOperand>::Capacity OperandCapacity;

  /// Allocate an array of MachineOperands. This is only intended for use by
  /// internal MachineInstr functions.
  MachineOperand *allocateOperandArray(OperandCapacity Cap) {
    return OperandRecycler.allocate(Cap, Allocator);
  }

  /// Dellocate an array of MachineOperands and recycle the memory. This is
  /// only intended for use by internal MachineInstr functions.
  /// Cap must be the same capacity that was used to allocate the array.
  void deallocateOperandArray(OperandCapacity Cap, MachineOperand *Array) {
    OperandRecycler.deallocate(Cap, Array);
  }

  /// \brief Allocate and initialize a register mask with @p NumRegister bits.
  uint32_t *allocateRegisterMask(unsigned NumRegister) {
    unsigned Size = (NumRegister + 31) / 32;
    uint32_t *Mask = Allocator.Allocate<uint32_t>(Size);
    for (unsigned i = 0; i != Size; ++i)
      Mask[i] = 0;
    return Mask;
  }

  /// allocateMemRefsArray - Allocate an array to hold MachineMemOperand
  /// pointers.  This array is owned by the MachineFunction.
  MachineInstr::mmo_iterator allocateMemRefsArray(unsigned long Num);

  /// extractLoadMemRefs - Allocate an array and populate it with just the
  /// load information from the given MachineMemOperand sequence.
  std::pair<MachineInstr::mmo_iterator,
            MachineInstr::mmo_iterator>
    extractLoadMemRefs(MachineInstr::mmo_iterator Begin,
                       MachineInstr::mmo_iterator End);

  /// extractStoreMemRefs - Allocate an array and populate it with just the
  /// store information from the given MachineMemOperand sequence.
  std::pair<MachineInstr::mmo_iterator,
            MachineInstr::mmo_iterator>
    extractStoreMemRefs(MachineInstr::mmo_iterator Begin,
                        MachineInstr::mmo_iterator End);

  /// Allocate a string and populate it with the given external symbol name.
  const char *createExternalSymbolName(StringRef Name);

  //===--------------------------------------------------------------------===//
  // Label Manipulation.
  //

  /// getJTISymbol - Return the MCSymbol for the specified non-empty jump table.
  /// If isLinkerPrivate is specified, an 'l' label is returned, otherwise a
  /// normal 'L' label is returned.
  MCSymbol *getJTISymbol(unsigned JTI, MCContext &Ctx,
                         bool isLinkerPrivate = false) const;

  /// getPICBaseSymbol - Return a function-local symbol to represent the PIC
  /// base.
  MCSymbol *getPICBaseSymbol() const;
};

//===--------------------------------------------------------------------===//
// GraphTraits specializations for function basic block graphs (CFGs)
//===--------------------------------------------------------------------===//

// Provide specializations of GraphTraits to be able to treat a
// machine function as a graph of machine basic blocks... these are
// the same as the machine basic block iterators, except that the root
// node is implicitly the first node of the function.
//
template <> struct GraphTraits<MachineFunction*> :
  public GraphTraits<MachineBasicBlock*> {
  static NodeRef getEntryNode(MachineFunction *F) { return &F->front(); }

  // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
  typedef pointer_iterator<MachineFunction::iterator> nodes_iterator;
  static nodes_iterator nodes_begin(MachineFunction *F) {
    return nodes_iterator(F->begin());
  }
  static nodes_iterator nodes_end(MachineFunction *F) {
    return nodes_iterator(F->end());
  }
  static unsigned       size       (MachineFunction *F) { return F->size(); }
};
template <> struct GraphTraits<const MachineFunction*> :
  public GraphTraits<const MachineBasicBlock*> {
  static NodeRef getEntryNode(const MachineFunction *F) { return &F->front(); }

  // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
  typedef pointer_iterator<MachineFunction::const_iterator> nodes_iterator;
  static nodes_iterator nodes_begin(const MachineFunction *F) {
    return nodes_iterator(F->begin());
  }
  static nodes_iterator nodes_end  (const MachineFunction *F) {
    return nodes_iterator(F->end());
  }
  static unsigned       size       (const MachineFunction *F)  {
    return F->size();
  }
};


// Provide specializations of GraphTraits to be able to treat a function as a
// graph of basic blocks... and to walk it in inverse order.  Inverse order for
// a function is considered to be when traversing the predecessor edges of a BB
// instead of the successor edges.
//
template <> struct GraphTraits<Inverse<MachineFunction*> > :
  public GraphTraits<Inverse<MachineBasicBlock*> > {
  static NodeRef getEntryNode(Inverse<MachineFunction *> G) {
    return &G.Graph->front();
  }
};
template <> struct GraphTraits<Inverse<const MachineFunction*> > :
  public GraphTraits<Inverse<const MachineBasicBlock*> > {
  static NodeRef getEntryNode(Inverse<const MachineFunction *> G) {
    return &G.Graph->front();
  }
};

} // End llvm namespace

#endif
