{ "info": { "author": "tobspr", "author_email": "tobias.springer1@googlemail.com", "bugtrack_url": null, "classifiers": [ "Development Status :: 4 - Beta", "Intended Audience :: Developers", "Intended Audience :: Science/Research", "License :: OSI Approved :: MIT License", "Natural Language :: English", "Programming Language :: C++", "Programming Language :: Python :: 2", "Programming Language :: Python :: 3", "Topic :: Games/Entertainment" ], "description": "Render Pipeline\r\n================\r\n\r\nDeferred Rendering Pipeline with Physically Based Shading for the `Panda3D Game Engine `_\r\n\r\n**Core Features**\r\n\r\n- Physically Based Shading\r\n- Deferred Rendering\r\n- Advanced Post-Processing Effects and Framework\r\n- Time of Day System\r\n- Plugin System\r\n\r\n**Getting Started / Wiki**\r\n\r\nYou should checkout the wiki if you want to find out more about the pipeline:\r\n`Render Pipeline wiki `_\r\n\r\nThere is also a page about getting started there: `Getting started `_\r\n\r\n**Requirements**\r\n\r\n- OpenGL 4.3 capable GPU (and drivers)\r\n- `Panda3D `_ Development Build\r\n- 1 GB Graphics Memory recommended *(Can run with less, depends on enabled plugins)*\r\n\r\n**Notice**: It seems that the drivers for Intel HD Graphics on Linux are not\r\ncapable of all 4.3 features, so the pipeline is not able to run there!\r\n\r\n**Reporting Bugs / Contributing**\r\n\r\nIf you find bugs, or find information missing in the wiki, or want to contribute,\r\nyou can find me most of the time in the `#panda3d` channel on freenode.\r\n\r\nIf I shouldn't be there, feel free to contact me per E-Mail: `tobias.springer1@googlemail.com`\r\n\r\n**Screenshots**\r\n\r\nYou can find many screenshots in my shared `Dropbox folder `_", "description_content_type": null, "docs_url": null, "download_url": "https://github.com/tobspr/RenderPipeline", "downloads": { "last_day": -1, "last_month": -1, "last_week": -1 }, "home_page": "https://github.com/tobspr/RenderPipeline", "keywords": "Panda3D, OpenGL", "license": "MIT License", "maintainer": "", "maintainer_email": "", "name": "render_pipeline", "package_url": "https://pypi.org/project/render_pipeline/", "platform": "", "project_url": "https://pypi.org/project/render_pipeline/", "project_urls": { "Download": "https://github.com/tobspr/RenderPipeline", "Homepage": "https://github.com/tobspr/RenderPipeline" }, "release_url": "https://pypi.org/project/render_pipeline/2.0/", "requires_dist": null, "requires_python": null, "summary": "Physically Based Rendering and Deferred Shading for the Panda3D Game Engine", "version": "2.0" }, "last_serial": 2068310, "releases": { "2.0": [] }, "urls": [] }