{ "info": { "author": "Donn C. Ingle", "author_email": "donn.ingle@gmail.com", "bugtrack_url": null, "classifiers": [ "Development Status :: 3 - Alpha", "Environment :: X11 Applications", "Environment :: X11 Applications :: GTK", "Intended Audience :: Developers", "Intended Audience :: Education", "Intended Audience :: End Users/Desktop", "License :: OSI Approved :: GNU General Public License (GPL)", "Natural Language :: English", "Operating System :: POSIX :: Linux", "Programming Language :: Python", "Programming Language :: Python :: 2.5", "Topic :: Multimedia :: Graphics", "Topic :: Multimedia :: Graphics :: Editors", "Topic :: Multimedia :: Graphics :: Editors :: Vector-Based", "Topic :: Multimedia :: Graphics :: Presentation", "Topic :: Software Development", "Topic :: Software Development :: Libraries", "Topic :: Software Development :: Libraries :: Python Modules" ], "description": "\"Things inside other things, doing things with stuff.\" is the basic recipe :)\r\n\r\n- Each thing has a timeline and a variety of ways to draw py-cairo graphics.\r\n- Each Thing can contain other things, and so-on down.\r\n- Things can be tweened around keys like size, rotation and alpha. \r\n- Special Things are available to detect hits, follow paths, perform clipping\r\nand more.\r\n- '''NEW''': Export each frame to PNG or SVG files. Very handy trick.\r\n\r\nInkscape is the 'extended' IDE for this API: You can draw all your vector\r\ngraphics there and pull them out into Things via Python. You can draw individual\r\n'sprites' or multiple 'loops' or paths and masks.\r\n\r\nThere is a (primitive) event system which deals with mouse events. I could do\r\nwith some help making it better and including the keyboard.\r\n\r\nMy hope is that someone (with a brain, better than mine :) ) will take this API\r\nand turn it into a fast C/C++ library. \r\n\r\nIf this happened, we could focus on building an actual IDE to draw SVG, code\r\nPython and layout keys all on a visual time line. It would be a really neat\r\nanimation system for GNU/Linux (and other platforms).\r\n\r\nThe code is available on CVS at:\r\ncvs -d:pserver:anonymous@cvs.sv.gnu.org:/sources/things co things\r\n\r\nMy personal wiki page for the project is:\r\n\r\nhttp://otherwise.relics.co.za/wiki/Software/Things/\r\n\r\nThanks.", "description_content_type": null, "docs_url": null, "download_url": "http://savannah.nongnu.org/projects/things/", "downloads": { "last_day": -1, "last_month": -1, "last_week": -1 }, "home_page": "http://savannah.nongnu.org/projects/things/", "keywords": "Python, cairo, vectors, animation, keyframes, things", "license": "", "maintainer": "Self", "maintainer_email": "Same", "name": "Things", "package_url": "https://pypi.org/project/Things/", "platform": "", "project_url": "https://pypi.org/project/Things/", "project_urls": { "Download": "http://savannah.nongnu.org/projects/things/", "Homepage": "http://savannah.nongnu.org/projects/things/" }, "release_url": "https://pypi.org/project/Things/0.4/", "requires_dist": null, "requires_python": null, "summary": "A vector animation API using Python, Cairo and Inkscape SVG files. Create quick animations by containment, keyframe tweening and other simple Things. New, one can now export each frame as PNG or SVG files.", "version": "0.4" }, "last_serial": 105793, "releases": { "0.3": [], "0.4": [] }, "urls": [] }